New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
Inhaltsverzeichnis
Section I Foundations
Chapter 1 Introduction
Chapter 2 Tools of the Trade
Chapter 3 Fundamentals of Software Engineering for Games
Chapter 4 Parallelism and Concurrent Programming
Chapter 5 3D Math for Games
Section II Low-Level Engine Systems
Chapter 6 Engine Support Systems
Chapter 7 Resources and the File System
Chapter 8 The Game Loop and Real-Time Simulation
Chapter 9 Human Interface Devices
Chapter 10 Tools for Debugging and Development
Section III Graphics, Motion and Sound
Chapter 11 The Rendering Engine
Chapter 12 Animation Systems
Chapter 13 Collision and Rigid Body Dynamics
Chapter 14 Audio
Chapter 15 Introduction to Gameplay Systems
Chapter 16 Runtime Gameplay Foundation Systems
Section V Conclusion
Chapter 17 You Mean There's More?